Angry Art, Gaming, Sketchup

World at War at the arcade

01.26.11 | Comment?

I wish I was more talented and had the resources to turn these concepts into a reality. Maybe someone like Ben Heckendorn will read this and see it as either a great idea or a challenge. I doubt it, but still… a dream got us this far. And by this far, I mean my badass model of a Call of Duty: World at War arcade cabinet! I made a pair of these last night (the second is coming shortly) after dinner. I used a few components I already had, mainly the PPSH and the bullets. To be honest this was the second of the pair, but I like the other one better so I’m saving it until last.

The way I see it, this cabinet is for playing the campaign mode in WAW. Players would use the PPSH replica to defeat the Wermacht, while hiding behind crates for cover. The major flaw in this design is the lack of player movement control. For it to work at all, the game would have to be redesigned as a rail shooter, but it still looks cool. And at 25₵ a play, that’s a steal!

Like with my Bully cabinet concept, the idea of rendering a “realistic” version of this is impossible. Although I did manage to make a material for the cabinet graphics (minus the title), there is still no way for me to render the screenshot. I suppose I could do one where it looks like the screen is off, but that’s just not as cool.

I have one more to come, but since Holly just came home in dire need of food it’ll have to wait.

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