This weekend I decided to model some old arcade cabinets after my xbox crashed and I lost a bunch of unsaved progress in my re-play through of Bully: Scholarship Edition. I didn’t feel like redoing all the missions I had just completed so I thought I’d get to work on some models for Jon’s project. I need to make environments as well as weapons, so that means I need lots of little items to fill these environments (think furniture, crates, common everyday items).
I have recently had an urge to go spend a few hours at an arcade. A few days ago I watched a short documentary about arcade-fighter tournaments (which don’t really happen on arcade cabinets anymore), and one on the evolution of the first person shooter (which is more about PC gaming than it is arcades, but it still reminded me of tons of games I used to love as a kid and haven’t seen in years) while I was working. I’ve also been talking about pinball table restoration with my dad a lot since we brought the family table out of storage, so all these things lead to modeling the above cabinets.
Originally I had planned to just model the cabinets and leave the screens blank (as if they were unplugged), but then I decided to have some fun and make up some games that never existed (but if they did, I’d want to play them). I tried to keep with the tradition of retro arcade games and put far more impressive visuals on the cabinet than actually appear within the game.
The machine on the left takes it’s inspiration from one of my favourite games to play at the 7-11 when I was a kid: Golden Axe. Originally I planned to call it Swordious the Savage Slayer, after my very short lived World of Warcraft character – Swordious. Then my hatred for all things WOW prevented me from doing so. The game on the right is my own original concept for a space shooter called Pew³ (or Pew Pew Pew: Space Shooter Awesome!). I would pump quarters into both these machines based on name and cabinet graphics alone.
I did my best to make the text and images on the displays look like shitty 8-bit graphics, but I don’t think it shows up well. You can click the images if you want to see a slightly bigger version. I doubt these cabinets will actually get used for Jon’s project, but I had a lot of fun making them and imagining what they would actually be like (in terms of game play, story, etc.). I may still use the cabinet model, but I’ll strip it right down probably. It all depends on what environments they decide to use really.
I also plan to make a cabinet for Bully. I want to write an entry about why I love that game, and I thought it would be cool to make an image of an arcade version to go along with it. First I have to finish it again. last time I played it was in 2006! I almost couldn’t remember the hot art teacher’s name…
Here’s my attempt at illustrating what the recoil would look like on this gun if it were to actually fire (which it never will).
I’ll dedicate an entire blog post to commending the cleverness of the cobra who can correctly identify what the hell the deal is with this posts’ title.
Send your guesses to cobrachronic@gmail.com.
Sunday night after dinner Holly gave Roan a haircut, then the three of us sat on the bedroom floor and drew some demons. Roan had watched some movie over the weekend at his dad’s house, and was inspired to draw fire and demons. He told me to draw a demon first (which kind of resembled Bat Boy or Baraka), then I took it upon myself to draw a devil head. Roan liked my devil head and asked that I duplicate it on the opposite page, but add a full devil body this time. I am fairly certain I’ve mentioned before that I have zero drawing ability, so hopefully you can understand how difficult it is for me to draw one devil head, let alone duplicate it and add a body.
Here is our finished demon masterpiece. Enjoy the nightmares kids.
Here’s a 360˚ view of the flamethrower I created the other day. It’s got two full tanks of something flamable, and an Obus Forme orthopedic backpack/headrest. I thought about modeling an iPod dock and some speakers for the person that has to lug this thing around during a zombie apocalypse, but luckilly I sometimes manage to stop myself before doing things that sound good or funny in my head.
I like this model a lot. Generally when I like a model a lot it’s difficult to decide on a particular angle to take an image of. Instead I often export a series of .png files and compile them into one animated .png (like the one above). Expect a couple more of these in the near future. I really like a lot of the weapons I’ve been making for Jon and look forward to doing many more.
I’m still waiting to hear from James about how we’re going to proceed with the layout, so I suppose I’m technically on vacation. Since I have nothing to work on for him, I’ve spent a little time working on some models for Jon. He’s creating a game with some friends in his spare time, and asked if I’d be interested in doing some artwork. I told him I was more than happy to help out in any way, and promised to start as soon as I had the time.
I can’t go into too many details about the game itself, but I am allowed to tell you it’s going to have zombies in it and will be totally and completely badass. I can also tell you that I’ll be modeling the weapons and environments for them for now, and maybe even the finished assets for the game. That would be neat!
At first Jon wasn’t sure what I should model, he just said “Weapons.”. I took it upon myself to model a few machetes and a sawed-off shotgun (essential in any zombie game I figure). I sent some images of the models to Jon and he was pleased. I asked him if I needed to model replicas of real-life weapons or if fantasy was allowed. He gave my imagination the ‘okay’, and I spent a few hours last night making all these models.
In case you can’t figure it out, there is a pistol, a flamethrower, and what is commonly known as a BFG (Big Fucking Gun). I want to do some sweet renderings of each one of these, but I’ll wait until I’m done the book layout I think. I would hate for my machine to die on me because I was messing around with Indigo.
It would be comical to me if it wasn’t so predictable. Tonight I checked my email to see if James had made a decision on what to do about re-sizing the book / text. Although there was 3 emails from him, not one had anything to do with what I’d say is the most important thing – the size. Instead they all had new changes he’s decided to make, including changing the title of not only this book, but all the proposed others as well. This is about the sixth time he’s changed his mind on the title. I really hope it’s the last, but I doubt it.
Along with the title I get to change the introductions, the cover information (inside and out), and a few other annoying little things. I am fully aware that there is a 200% chance James will decide I didn’t need to make any of these changes, but I had better hurry up and make them so he can tell me to undo them (because all you have to do is hit undo, right?).
I spent last night and today hanging with Holly, the boys and my family. I’ll post a full update about all the celebrations later, but for now here’s an Xmas rendering I did this afternoon while Holly was napping.
I hope everyone had a great holiday, and I want to tell all my friends I love them and wish them all the best.
Yesterday I spent an hour or so making a card for Roan. I got the above one from him the night before (not really sure why, but I’ll take it!), and promised to return the gesture when I had time. I didn’t feel much like working or cleaning in the morning, so I modeled him and I as robot army dudes kicking some ass. I think he was expecting me to draw him a card, but I wanted to make something nice and that’s not possible with my art skills. Good thing I can Sketchup.
Here’s an image of the models I made of him and I. The actual card has a few images of us and an action scene on the front. I emailed a copy of it to Holly and she was kind enough to print it before she came home. Unfortunately I messed up the layout and a bit of the right side got cut off. Aside from that, it looks pretty pro. Roan loved it, so that’s really all that matters.
I tried to do a sweet rendering of us in action, but I realized after fiddling around for another hour, that it was a bad idea to tie my machine up with a massive rendering. I still have to get the newest layout for the book up to James’ standards before I relax and enjoy xmas with my peeps.